A more lively game for more lively people!
| Dear
Visitor: WildWords is the Combination Deluxe
Pizza of word games. It offers the richest plate of
possibilities, decisions, and consequences. No word game
has ever been so friendly to all words and so open to
your imagination. |
Compare Scrabble:
Statistics about Scrabble are from Word Freak :
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To WildWords:
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The Bottom Line: More
Words. More
Game. More
Fun. And, No
Homework.

See bigger animals, experience more
severe weather conditions, and express yourself precisely:

WildWords'
Trays: HIPPOPOTAMUS, THUNDERSTORM, EXTRAORDINARY, and DELIGHTFUL
| The
Details: A dozen wild tiles can represent any
sequence of one or more letters. They have no point value
but they sure help in finding 7-tile plays. 20 yellow
turn-to-wild squares (about 8 get used) convert (flip)
regular tiles into wild tiles and add the opportunity to
use an awkward tile for something better. Wild tile
functionality and turn-to-wild squares are part and
parcel of a game of WildWords. Neither the tile nor the
square nor the wildness rule exists in Scrabble, so there
is no way in Scrabble to think bigger or better than the
letters in your tray. It is not necessary to consider previous plays. Use a wild tile or converted tile already on the board for a new purpose in your play. You just have to defend what you play, when you play it, and only if your opponent risks a challenge. A timely bluff is a part of WildWords. The scoring system is similar to Scrabble with bonus squares. However, the 40 point bonus for 7-tile plays is a major factor in winning games. Four penalty squares diminish the advantage of going first. You may dump all (not some) of your tiles in the bag, mix, and draw a complete fresh set at the start of your turn without losing the turn. That also makes for interesting decisions leading to moments of joy and regret. |
| Quick
Story And Some Bluffing/Spelling Issues: I was watching CNN shortly after inventing WildWords, and Andrea Koppel used the expression "scared the living bejesus out of them." I thought, "great word, I wonder how you spell it?" My wish was a J and a Z. I looked it up, and an alternate spelling was indeed "bejeezus." The very next day I made the play *JEEZ** with the help of a turn-to-wild square and an asterisk tile already on the board. It drew the challenge I was hoping for. If I had not known the spelling of bejeezus with certainty, I would have said my word out loud in a ploy to discourage a challenge. With this technique, you can succeed with words you are not sure how to spell if you are sure the play conforms to the correct spelling. How many people with a baccalaureate could spell the degree they hold? I just looked it up, but I wouldn't have hesitated to play BAC*ATE and announce it. I don't think an opponent would challenge me to see if I really knew the full spelling. In the same vein, an opponent may spot a legitimate word for what was laid down as a bluff. The post game discussion of unclear plays and situations often brings undercurrents to light and can be quite amusing. There is always a certain amount of "Spy vs. Spy" type thinking that goes on in our family's games. The level of uncertainty in WildWords gives weak spellers (like myself and many others) a break. You can, of course, choose to: 1)
play by the official rules (no mandatory announcements ), With children I would make the rule that the child can survive a challenge if s/he can say the word, and the play does indeed correspond to the proper spelling. In other words, V*QUIST is OK for ventriloquist even if the child spells it VENTRILAQUIST. V*QUEST is not OK no matter what spelling the child offers. This will encourage children to learn and play longer words. Note: I have seen eight-year olds grasp the game well, but I put "12 and up" on the box to be safe. |
The Opinions Of Others:
I don't know
any of the people whose reviews or comments are included below.
Some seem to emphasize the more words
aspect. Some seem to emphasize the more
game aspect.
Either way they find more fun.
One Of My Favorite Exchanges With a Customer and a Nice Story
Learn by example.
Watch a play by play between Bush and Kerry (click here).
Links to independent reviews:
- GamesFirst.com: "If you know a Scrabble fan, do them a favor and turn them on to WildWords."
- CriticalGamers.com: "No longer will you play with only the letters in the tray in front of you -- now the voices inside your head get their turn, too ..."
- Silicon Valley Metro: "All these elements completely turn Scrabble on its head ... Who would have thought that an asterisk ... would lead to so much fun?"
- Los Gatos Times: "It's Scrabble times ten - it's much more creative."
- Major Fun.Com: "Uniquely profound. Uniquely challenging. Uniquely fun."
- Take Our Word For It (The Word-origin Webzine): "... a rollicking good time. What a great idea!"
- Q&A Session With WildWords Creator
ORDER PAGE
Comments found on the Web:
"I think that if this game was first, and Scrabble were recently invented and marketed as a 'better WildWords' - that most people would probably just laugh it off." "A wonderful word game! It is similar to Scrabble, but I much prefer Wildwords to Scrabble. The wild tiles and spots open up this game in a way that can just not happen in Scrabble." "OK. I do not like Scrabble. I love word games. But these ... changes make the game so much more fun and accessible." "My friends who love crossword puzzles love this game leaps and bounds more than they like Scrabble." "This is way more fun in teams! You can tell your partner your insidious plan that you can't work out, and she can give you something that fits it, and vice versa. Ah, the satisfaction of playing F*Q*Y, and getting a unanimous challenge from every opponent. (FreQuencY was the play)." "I think Scrabble is more for knitters and stamp collectors. WildWords is more for bungee jumpers and skydivers." Emails from owners with different perspectives:
"My friend gave me WildWords for my birthday, and I must tell you that I love it. As a tournament Scrabble player, I can tell you that I am very picky about variants of our crossword game, but this one is well designed. Kudos!" "My 10 year old grandson loves the game and we enjoy playing together. No question a much better vocabulary tester than the old original." "One thing we like - it's really a crap shoot, and our games are sometimes very close, while other times one of us just slaughters the other. I'm inclined to "bomb" every play I possibly can, where her strategy is denser." "We have also adopted (in the spirit of wide-openness) a liberal tolerance for words. Proper nouns, slang and vulgarities have been deemed legal with some hilarious and high totaling results. IMHO a great variation on the classic Scrabble." "I adore this game! I'm a pretty serious Scrabbler--not tournament level, but I love the game and take it a mite too seriously. This is a different game entirely. Double and triple words matter, but the real challenge and joy to this game is using all of your tiles. A good player can do this quite often with creative asterisk usage and judicious use of the "tile trade-in" rule. Plus, none of my friends will play Scrabble with me anymore, but they'll try this game. Sometimes they even win!" (comment found at YouTube). "My Mum is a Scrabble addict and adapted to the game quite well. Hopefully I can transform our Scrabble-addicted family to a WildWords-addicted family by next Christmas. I HATE Scrabble and loved this new game for its flexibility." "I wanted to let you know that I purchased WildWords a few months ago. Since that time I have fallen in love with this game! ... I appreciate your work in producing this game. Wild Words is always a joy to play. Thank you for your efforts. " "I love your game. It's fun and outside the box and brilliant. ... , thanks for sharing your great idea with us! " "This fixes everything wrong with Scrabble." "It's what Scrabble should have been." For the Non-Competitive:
You don't have to be a genius or wordsmith to enjoy the freedom of WildWords any more than you have to be a race car driver to enjoy driving a Lamborghini around the block. No matter what, it's fun to play more interesting words. For the Super Competitive:
If you are worried WildWords could not work in the context of a highly competitive and intellectual environment, you are completely wrong. The game offers its experts incredible depth. And when you add a chess clock and the pressure of time, well, bring your best deod*nt and possibly d*pers. For Tournament Scrabble Players:
I once held a contest to develop a catchy slogan that would speak to you in the familiar terms of your own language. The winning entry:
"Come one, come all, faqirs and qaids, vavasors and chalutzim, soucars and judokas, kabakas and kamaainas. An oe of flux is shaking the Scrabble aalii, so put that quaich of kvass in its zarf, scrape together your sous, zaires, xu or prutah, put on your zoris or chukkas, and climb in your troika, caique, bidarka or quadriga and make like a jehu (not an ai) to your closest souk to buy WildWords!"For Word and Game Haters:
I suppose WildWords could end up a novelty item from the early 21st Century that your descendants might take to a future episode of Antiques Roadshow.
| MISC*S |
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| Comments, Feedback, Great Marketing Ideas, Questions? |
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Go
to the "More Game Info" page for examples, tips, etc.
The "Download Page" has a free 2-player or practice
Internet version for a PC.
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