Definitely not your grandma's game





Bonus: Get revenge on Scrabble nerds.
Memorization and robotic tactics don't win in WildWords.
You need a human vocabulary and clever thinking.

ORDER PAGE

Dear Visitor:

WildWords is the Combination Deluxe Pizza of word games. It offers the richest plate of possibilities, decisions, and consequences. No word game has ever been so friendly to all words and so open to your imagination. You can play WildWords well with the words you know when you learn to play it.

That much too common Scrabble play of one high point letter and a few other tiles for about 30 points is a bottom-feeder in WildWords. And memorizing lists of odd short words (Scrabble's curse on those who want to win) offers no significant advantage. Not enough points.

The focus in WildWords is on high-scoring plays that use all seven tiles to form words with seven or even seventeen letters. You'll play words never seen on a Scrabble board in over a billion games of Scrabble. New tiles, board squares, and rules have changed the dynamics for every turn and skill level.

I put WildWords together for family purposes. My goal was simple--level the playing field with relatives who nickel and dimed their way to a Scrabble victory with words like QAT or ZA or XI. That didn't feel right or seem fair. I speak English fluently and read newspapers and magazines. I shouldn't have to learn a new and utterly useless language to play a word game.

So I set out to change things. A new tile distribution with a dozen wild tiles and a new board layout with turn-to-wild squares came first. The game was much better but still very limiting. Then, I awoke one morning at 5 AM with a sense of urgency and the idea that "wild" should mean any sequence of one or more letters and not just a single letter. The concept was met with skepticism--"too radical," "too easy," "too complicated," etc. In retrospect, I can say that all criticisms were based on the notion that the new game would be played with the same thinking patterns as Scrabble.

But "no harm in trying," so we played and began learning the game. The more we played, the more WildWords took us in new, unexpected directions. Seven tile plays became more and more frequent as we learned to look for them in ways that were fresh and exciting. Finding that magic play became the top priority for every turn. Even with weak trays we looked for help from wild tiles already on the board and turn-to-wild squares. And the words got longer and more creatively crafted as we learned to search the depths of our vocabulary in pursuit of the most points. This was not Scrabble or anything like it.

Adding to that, the free "trade-all-tiles" rule, the well-disguised bluff, the challenge mechanism, and a crucial "end game" called for frequent gut-wrenching decisions. Our annual family Scrabble championship had always been a pleasure, but playing WildWords instead was more fun than a barrel of monkeys--laughs, thrills, brilliance, stupidity, agony, and ecstasy. My brother, who doesn't know an AI from a JO, won the tournament!

I felt this serendipity had to be shared, so I decided to publish WildWords and let others have a chance to play. I have done my best to produce a quality product--the tiles and trays are fabulous. And I have tried to keep the price as low as possible. Hopefully, my losses on this first run will be small enough that I will try a second. For an independent game without distribution, that's a major success.

You can easily join this movement of some 4,500 families. The adventure begins on the order page. I should warn you that a few players will never try to learn the game and will play a sort of "easy Scrabble," most will find a game far more interesting than Scrabble that makes use of their full vocabulary, and about one third will be enthralled with WildWords forever after. Luckily, people seem to know which category they will be in before they buy.

Thanks for your time.

Peter Roizen
Inventor, Publisher, Web Master, and Shipping Clerk

P.S. About 900 games left.


Compare Scrabble:

Statistics are from Word Freak :


The Scrabble Environment

  • 2 to 4 letter words account for 75% of the words formed.
  • The average Scrabble play adds 3.3 letters to the board.
  • "Watch them jump" is 4.3 letters per word (i.e., the connecting letter included).
  • For every seven tile play in Scrabble, 12.5 short words are played.
  • Seven tile plays in Scrabble aren't even long words: LOANERS, SANDIEST.
  • The game has very limited overlap with a normal or useful vocabulary.
  • There is too much word déjà vu for regular players--especially with a J, Q, X, and Z.
  • Strategy, in general, is formulaic with many turns leading to your "first impression" play.
  • A typical game is 30 total turns which can become tedious when the board gets blocked up.
  • To be competitive, you need to memorize "official dictionary" words from AAL to ZUZ.
  • For most of us, it's baseball with a broomstick--a set of circumstances that promotes bunts and dribblers on a small field of play.

To WildWords:


Enjoying
The Wilder-ness
Of WildWords.


  • Seven tile plays are frequent (75% for good players) and often involve words 10 to 14 letters long.
  • Even shorter plays can be more interesting words: EQ*X for EQUINOX, P*Z for PIZZAZZ.
  • There is always something to think about. Imaginations run wild.
  • The well-disguised bluff adds a twist of poker to some plays.
  • JUX*ION for JUXTAPOSITION, T*Q*ZER for TRANQUILIZER--even high point letters lead to a wide variety of words.
  • Strategy is a much bigger part of the game and can trump a better vocabulary.
  • A typical game is 18 total turns so every play merits attention. It's impossible to deaden the board.
  • Many games are memorable--amazing plays, comebacks, stupid losses too.
  • Every game is fresh with new circumstances, new words, and something learned.
  • Balls get hit all over the place with home run blasts by casual players as well.

The Bottom Line: More Words. More Game. More Fun. And, No Homework.



See bigger animals, experience more severe weather conditions, and express yourself precisely:


WildWords' Trays: HIPPOPOTAMUS, THUNDERSTORM, EXTRAORDINARY, and DELIGHTFUL

The Details: A dozen wild tiles can represent any sequence of one or more letters. They have no point value but they sure help in finding 7-tile plays. 20 yellow turn-to-wild squares (about 8 get used) convert (flip) regular tiles into wild tiles and add the opportunity to use an awkward tile for something better. Wild tile functionality and turn-to-wild squares are part and parcel of a game of WildWords. Neither the tile nor the square nor the wildness rule exists in Scrabble, so there is no way in Scrabble to think bigger or better than the letters in your tray.

It is not necessary to consider previous plays. Use a wild tile or converted tile already on the board for a new purpose in your play. You just have to defend what you play, when you play it, and only if your opponent risks a challenge.
A timely bluff is a part of WildWords. The scoring system is similar to Scrabble with bonus squares. However, the 40 point bonus for 7-tile plays is a major factor in winning games. Four penalty squares diminish the advantage of going first. You may dump all (not some) of your tiles in the bag, mix, and draw a complete fresh set at the start of your turn without losing the turn. That also makes for interesting decisions leading to moments of joy and regret.

 

Something To Try: Here's a small taste of some of the thinking in WildWords. As you drive around, look at license plates and try to think of a word that has the letters in the plate in the order they appear. For example, LQF could be LIQUEFIED. This skill is helpful in spotting bluffs.


The Opinions Of Others:


I don't know any of the people whose reviews or comments appear below.
Some appear to be competitive word game players. Others appear to be just having fun with words.


One Of My Favorite Exchanges With a Customer and a Nice Story

Learn by example.
Watch a play by play between Bush and Kerry (
click here).

Links to independent reviews:

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Comments found on the Web:

"I think that if this game was first, and Scrabble were recently invented and marketed as a 'better WildWords' - that most people would probably just laugh it off." "My friends who love crossword puzzles love this game leaps and bounds more than they like Scrabble."
"While Scrabble is good, I much prefer to play WildWords. The addition of Wild tiles and Wild spaces enables you to write and think of words you would never get to use in a game of Scrabble. Highly Recommended." "This is way more fun in teams! You can tell your partner your insidious plan that you can't work out, and she can give you something that fits it, and vice versa. Ah, the satisfaction of playing F*Q*Y, and getting a unanimous challenge from every opponent. (FreQuencY was the play)."
"A wonderful word game! It is similar to Scrabble, but I much prefer Wildwords to Scrabble. The wild tiles and spots open up this game in a way that can just not happen in Scrabble." "OK. I do not like Scrabble. I love word games. But these ... changes make the game so much more fun and accessible."

Emails from owners with different perspectives:

"My friend gave me WildWords for my birthday, and I must tell you that I love it. As a tournament Scrabble player, I can tell you that I am very picky about variants of our crossword game, but this one is well designed. Kudos!" "My 10 year old grandson loves the game and we enjoy playing together. No question a much better vocabulary tester than the old original."
"One thing we like - it's really a crap shoot, and our games are sometimes very close, while other times one of us just slaughters the other. I'm inclined to "bomb" every play I possibly can, where her strategy is denser." "We have also adopted (in the spirit of wide-openness) a liberal tolerance for words. Proper nouns, slang and vulgarities have been deemed legal with some hilarious and high totaling results. IMHO a great variation on the classic Scrabble."
"I adore this game! I'm a pretty serious Scrabbler--not tournament level, but I love the game and take it a mite too seriously. This is a different game entirely. Double and triple words matter, but the real challenge and joy to this game is using all of your tiles. A good player can do this quite often with creative asterisk usage and judicious use of the "tile trade-in" rule. Plus, none of my friends will play Scrabble with me anymore, but they'll try this game. Sometimes they even win!" (comment found at YouTube). "My Mum is a Scrabble addict and adapted to the game quite well. Hopefully I can transform our Scrabble-addicted family to a WildWords-addicted family by next Christmas. I HATE Scrabble and loved this new game for its flexibility."
"I wanted to let you know that I purchased WildWords a few months ago. Since that time I have fallen in love with this game! ... I appreciate your work in producing this game. Wild Words is always a joy to play. Thank you for your efforts. " "I love your game. It's fun and outside the box and brilliant. ... , thanks for sharing your great idea with us! "
"This fixes everything wrong with Scrabble." "It's what Scrabble should have been."

For the Non-Competitive:

You don't have to be a genius or wordsmith to enjoy the freedom of WildWords any more than you have to be a race car driver to enjoy driving a Lamborghini around the block. No matter what, it's fun to play more interesting words.

For the Super Competitive:

If you are worried WildWords could not work in the context of a highly competitive and intellectual environment, you are completely wrong. The game offers its experts incredible depth. And when you add a chess clock and the pressure of time, well, bring your best deod*nt and possibly d*pers.

For Tournament Scrabble Players:

Nothing stops you from enjoying WildWords and playing it well, but you have to learn new ways of thinking. As one example, Scrabble players may look at a blank in their tray and imagine it to be an A or B or C, etc.. That doesn't work with a wild tile. Rather, you have to search for pieces of words in your tray knowing that an asterisk can fill in everything missing.

For Word and Game Haters:

I suppose WildWords could end up a novelty item from the early 21st Century that your descendants might take to a future episode of Antiques Roadshow.


MISC*S


Foreign Languages: Because of the 12 wild tiles, turn-to-wild squares, six spare tiles and the emphasis on seven tile plays, WildWords can be played in French, German, Spanish, and other Roman languages quite reasonably.

Using a Scrabble Deluxe Set: It is possible to take advantage of your Scrabble Deluxe plastic grid and rotating base when playing WildWords. Color printer, scissors, and scotch tape required. WildWords tiles will fit the grid, and a printable paper board can be taped to the back of the Scrabble insert board for convenient flipping. This option is free to WildWords owners. Contact me for info on how to print such a board.

 

Comments, Feedback, Great Marketing Ideas, Questions?


They are always welcomed and answered. Please remember your spam blocker could block a response. Responses will come from roizen@ix.netcom.com You may also use that address to send email.

peter@wildwords.us

Go to the "More Game Info" page for examples, tips, etc.
The "Download Page" has a free 2-player or practice Internet version for a PC.

 
   
 
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